Goons, as you all well know, we are a play and earn game, everything we've released up to this point positions us for our final

27 Sep 2022, 22:05
Goons, as you all well know, we are a play and earn game, everything we’ve released up to this point positions us for our final product. A fun-first, wild, and unique trading card game that introduces new, exciting gameplay elements, mixes it with epic art styles, and layers play to earn mechanics on top. To make something amazing like that work, you need something even more special, an awesome community. We’ve got that, the Goon Squad is filled with amazing people and the feedback we’ve received from the beta has been nothing short of heartwarming. You enjoy the game and we love that. The time has come to turn our attention to the actual gameplay/user experience and start fleshing it out. As the dev team continues to roll out foundational updates, adding cards, abilities, and implementing fixes and upgrades, we want to start adding more substance to the gameplay experience itself. We are saving some of these plans for the GITEX summit but we are excited to talk about some of our other plans, as we move to implement activities and in game events. As we continue to build and iterate on each game release there are several core concepts that we will put a special focus on to allow the community to spread the word organically and to captivate new players! 🔸 Enhancing the core game: We will continue adding more abilities and enhancing our visuals to make them look as attractive and exciting as possible. 🔹Addition of features to turbocharge player engagement: The time to implement awesome new features such as achievements, tournaments, and leaderboards has come! It's time to start putting the E in P2E. 🔸 We will continue to scale our project summaries down to make it easy to pick out the project on the fly and attract gamers at a glance! 🔹Use a unique UI/UX to market in new and clever ways. This week we'll be releasing some exciting new tools to accomplish this, and the goal is to begin to enhance player engagement rates. We'll start small, test the waters, and scale up with each new week, moving forwards. We've spent the bulk of our time building a strong foundation: Goons, Bods, cards, the pack opener, token yield, the deck builder, land, staking, and of course token, all of these were essential pieces to the puzzle and MOST projects would implement a single one of these features, beat their chest and declare themselves to be a smashing success, all good, but our vision is greater! With these foundational pieces in, it's time to turn our attention to the game itself and this is a very exciting time, bear market or not! The narrative is the same, across the board, the projects that build in bear will kill it in bull. It's full steam ahead, let's smash it Goons!